遊戲效能最佳化重點

以下根據專案實際經驗,不定期更新

Textures

  • Set to Auto Compressed, if it’s possible
  • As smaller as possible (but setting the texture smaller base on the original, big  texture)

Material / Shader

  • Using Mobile Shader, if it’s possible

Particles

  • Smaller particles are preferred
  • Less particles are preferred
  • One time particles are better than loop particles

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